cGameLib_12.h 2.5 KB
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#ifndef _CGAMELIB_H
#define _CGAMELIB_H

/* Clean Game Library by Mike Wiering, Nijmegen */


#include "cOSGameLib_12.h"  /* OS specific functions */


/* Nothing value for integer, used with Maybe values */
#define NOTHING (0x80000000)

/* bound directions */
#define UPPER_BOUND (1 << 0)
#define LEFT_BOUND  (1 << 1)
#define LOWER_BOUND (1 << 2)
#define RIGHT_BOUND (1 << 3)

/* predefined bound bits */
#define BND_MAP_CODES       (1 << 30)
#define BND_STATIC_BOUNDS   (1 << 31)

/* object option bits */
#define OO_FIXED                       (1 <<  0)  // obsolete
#define OO_IGNORE_STATIC_BOUNDS        (1 <<  1)  // obsolete
#define OO_IGNORE_LEVEL_BOUNDS         (1 <<  2)
#define OO_BOUNCE_AT_COLLISIONS        (1 <<  3)  // obsolete
#define OO_CHECK_MAP_CODES             (1 <<  4)  // obsolete
#define OO_CHECK_KEYBOARD              (1 <<  5)
#define OO_ALLOW_KEYBOARD_REPEAT       (1 <<  6)
#define OO_STATIC                      (1 <<  7)
#define OO_LAST_DIRECTION_LEFT         (1 <<  8)  /* 0=right, 1=left */
#define OO_LAST_DIRECTION_UP           (1 <<  9)  /* 0=down, 1=up */
#define OO_AUTO_MIRROR_LEFT_RIGHT      (1 << 10)
#define OO_AUTO_MIRROR_UP_DOWN         (1 << 11)
#define OO_FREEZE                      (1 << 12)  /* when timecounter < 0 */
#define OO_REMOVE_MAP_CODE             (1 << 13)

/* statistics options */
#define SO_X_CENTERED             (1 <<  0)
#define SO_Y_CENTERED             (1 <<  1)
#define SO_X_FROM_SCREEN_CENTER   (1 <<  2)
#define SO_Y_FROM_SCREEN_CENTER   (1 <<  3)

/* focus constants */
#define FC_BOUND            (0x80000000)
#define FC_OFFSCREEN        (0x80000001)

/* game keys */
#define GK_UNKNOWN	  0

#define GK_RETURN    10
#define GK_ESCAPE	 11
#define GK_LEFT		 12
#define GK_RIGHT	 13
#define GK_UP	  	 14
#define GK_DOWN	  	 15
#define GK_HOME      16
#define GK_END       17
//#define GK_PAGE_UP   18
//#define GK_PAGE_DOWN 19
#define GK_F1        20
#define GK_F2        21
#define GK_F3        22
#define GK_F4        23
#define GK_F5        24
#define GK_F6        25
#define GK_F7        26
#define GK_F8        27
#define GK_F9        28
#define GK_F10       29
#define GK_F11       30
#define GK_F12       31
#define GK_SPACE     32

#define GK_MAX_KEY  255


/* functions called from cCrossCall_12 */
void InitGameGlobals ();
void RunGame ();
void PlaySoundSample (int, int, int, int, int);
void CreateGameObject (int, int, int, int, int *);
void ScheduleUserGameEvent (int, int, int, int, int, int);
int CreateGameWindow (int, int, int, BOOL);
void RegisterGameWindowClass ();

#endif