Commit 3993b8b8 authored by Mike Wiering's avatar Mike Wiering
Browse files

256 color support improved

parent afeec0ca
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definition module CharlieGfx
import StdEnv, StdGameDef
OBJ_START :== 0x10
ChBitmap :: GameBitmap
ChTitleMap :: [{#Int}]
ChTitleBoundMapData :: [{#Int}]
ChTitleBoundMap :: BoundMap
ChTitleWideBoundMap :: BoundMap
ChLevel1Map :: [{#Int}]
ChLevel1BoundMapData :: [{#Int}]
ChLevel1BoundMap :: BoundMap
ChLevel1WideBoundMap :: BoundMap
ChLevel2Map :: [{#Int}]
ChLevel2BoundMapData :: [{#Int}]
ChLevel2BoundMap :: BoundMap
ChLevel2WideBoundMap :: BoundMap
ChInFrontMap :: [{#Int}]
ChInFrontBoundMapData :: [{#Int}]
ChInFrontBoundMap :: BoundMap
ChInFrontWideBoundMap :: BoundMap
ChSeq1 :: (Int, [(Int, Int)])
ChSeq2 :: (Int, [(Int, Int)])
ChSeq3 :: (Int, [(Int, Int)])
ChSequences :: [(Int, [(Int, Int)])]
ChTitleLayer :: Layer
ChLevel1Layer :: Layer
ChLevel2Layer :: Layer
ChInFrontLayer :: Layer
InFrontSprite1 :: Sprite
InFrontAnimation1 :: Sprite
InFrontSprite2 :: Sprite
InFrontAnimation2 :: Sprite
InFrontSprite3 :: Sprite
InFrontAnimation3 :: Sprite
MainCharBitmap :: GameBitmap
MainCharCharlieMap :: [{#Int}]
MainCharCharlieBoundMapData :: [{#Int}]
MainCharCharlieBoundMap :: BoundMap
MainCharCharlieWideBoundMap :: BoundMap
MainCharSeq1 :: (Int, [(Int, Int)])
MainCharSeq2 :: (Int, [(Int, Int)])
MainCharSeq3 :: (Int, [(Int, Int)])
MainCharSeq4 :: (Int, [(Int, Int)])
MainCharSeq5 :: (Int, [(Int, Int)])
MainCharSeq6 :: (Int, [(Int, Int)])
MainCharSequences :: [(Int, [(Int, Int)])]
MainCharCharlieLayer :: Layer
CharlieSprite1 :: Sprite
CharlieAnimation1 :: Sprite
CharlieSprite2 :: Sprite
CharlieAnimation2 :: Sprite
CharlieSprite3 :: Sprite
CharlieAnimation3 :: Sprite
CharlieSprite4 :: Sprite
CharlieAnimation4 :: Sprite
CharlieSprite5 :: Sprite
CharlieAnimation5 :: Sprite
CharlieSprite6 :: Sprite
CharlieAnimation6 :: Sprite
ItemsBitmap :: GameBitmap
ItemsItemMap :: [{#Int}]
ItemsItemBoundMapData :: [{#Int}]
ItemsItemBoundMap :: BoundMap
ItemsItemWideBoundMap :: BoundMap
ItemsSeq1 :: (Int, [(Int, Int)])
ItemsSeq2 :: (Int, [(Int, Int)])
ItemsSeq3 :: (Int, [(Int, Int)])
ItemsSeq4 :: (Int, [(Int, Int)])
ItemsSeq5 :: (Int, [(Int, Int)])
ItemsSeq6 :: (Int, [(Int, Int)])
ItemsSeq7 :: (Int, [(Int, Int)])
ItemsSeq8 :: (Int, [(Int, Int)])
ItemsSequences :: [(Int, [(Int, Int)])]
ItemsItemLayer :: Layer
ItemSprite1 :: Sprite
ItemAnimation1 :: Sprite
ItemSprite2 :: Sprite
ItemAnimation2 :: Sprite
ItemSprite3 :: Sprite
ItemAnimation3 :: Sprite
ItemSprite4 :: Sprite
ItemAnimation4 :: Sprite
ItemSprite5 :: Sprite
ItemAnimation5 :: Sprite
ItemSprite6 :: Sprite
ItemAnimation6 :: Sprite
ItemSprite7 :: Sprite
ItemAnimation7 :: Sprite
ItemSprite8 :: Sprite
ItemAnimation8 :: Sprite
BeesBitmap :: GameBitmap
BeesBeeMap :: [{#Int}]
BeesBeeBoundMapData :: [{#Int}]
BeesBeeBoundMap :: BoundMap
BeesBeeWideBoundMap :: BoundMap
BeesSeq1 :: (Int, [(Int, Int)])
BeesSequences :: [(Int, [(Int, Int)])]
BeesBeeLayer :: Layer
BeeSprite1 :: Sprite
BeeAnimation1 :: Sprite
CloudsBitmap :: GameBitmap
CloudsCloudMap :: [{#Int}]
CloudsCloudBoundMapData :: [{#Int}]
CloudsCloudBoundMap :: BoundMap
CloudsCloudWideBoundMap :: BoundMap
CloudsSeq1 :: (Int, [(Int, Int)])
CloudsSeq2 :: (Int, [(Int, Int)])
CloudsSequences :: [(Int, [(Int, Int)])]
CloudsCloudLayer :: Layer
CloudSprite1 :: Sprite
CloudAnimation1 :: Sprite
CloudSprite2 :: Sprite
CloudAnimation2 :: Sprite
EndingBitmap :: GameBitmap
EndingEndingMap :: [{#Int}]
EndingEndingBoundMapData :: [{#Int}]
EndingEndingBoundMap :: BoundMap
EndingEndingWideBoundMap :: BoundMap
EndingSeq1 :: (Int, [(Int, Int)])
EndingSeq2 :: (Int, [(Int, Int)])
EndingSeq3 :: (Int, [(Int, Int)])
EndingSeq4 :: (Int, [(Int, Int)])
EndingSeq5 :: (Int, [(Int, Int)])
EndingSeq6 :: (Int, [(Int, Int)])
EndingSeq7 :: (Int, [(Int, Int)])
EndingSeq8 :: (Int, [(Int, Int)])
EndingSeq9 :: (Int, [(Int, Int)])
EndingSequences :: [(Int, [(Int, Int)])]
EndingEndingLayer :: Layer
EndingSprite1 :: Sprite
EndingAnimation1 :: Sprite
EndingSprite2 :: Sprite
EndingAnimation2 :: Sprite
EndingSprite3 :: Sprite
EndingAnimation3 :: Sprite
EndingSprite4 :: Sprite
EndingAnimation4 :: Sprite
EndingSprite5 :: Sprite
EndingAnimation5 :: Sprite
EndingSprite6 :: Sprite
EndingAnimation6 :: Sprite
EndingSprite7 :: Sprite
EndingAnimation7 :: Sprite
EndingSprite8 :: Sprite
EndingAnimation8 :: Sprite
EndingSprite9 :: Sprite
EndingAnimation9 :: Sprite
EnemiesBitmap :: GameBitmap
EnemiesEnemyMap :: [{#Int}]
EnemiesEnemyBoundMapData :: [{#Int}]
EnemiesEnemyBoundMap :: BoundMap
EnemiesEnemyWideBoundMap :: BoundMap
EnemiesSeq1 :: (Int, [(Int, Int)])
EnemiesSeq2 :: (Int, [(Int, Int)])
EnemiesSequences :: [(Int, [(Int, Int)])]
EnemiesEnemyLayer :: Layer
EnemySprite1 :: Sprite
EnemyAnimation1 :: Sprite
EnemySprite2 :: Sprite
EnemyAnimation2 :: Sprite
FrogsBitmap :: GameBitmap
FrogsFrogMap :: [{#Int}]
FrogsFrogBoundMapData :: [{#Int}]
FrogsFrogBoundMap :: BoundMap
FrogsFrogWideBoundMap :: BoundMap
FrogsSeq1 :: (Int, [(Int, Int)])
FrogsSeq2 :: (Int, [(Int, Int)])
FrogsSequences :: [(Int, [(Int, Int)])]
FrogsFrogLayer :: Layer
FrogSprite1 :: Sprite
FrogAnimation1 :: Sprite
FrogSprite2 :: Sprite
FrogAnimation2 :: Sprite
PalmFrontBitmap :: GameBitmap
PalmFrontPalmMap :: [{#Int}]
PalmFrontPalmBoundMapData :: [{#Int}]
PalmFrontPalmBoundMap :: BoundMap
PalmFrontPalmWideBoundMap :: BoundMap
PalmFrontSeq1 :: (Int, [(Int, Int)])
PalmFrontSeq2 :: (Int, [(Int, Int)])
PalmFrontSeq3 :: (Int, [(Int, Int)])
PalmFrontSequences :: [(Int, [(Int, Int)])]
PalmFrontPalmLayer :: Layer
PalmSprite1 :: Sprite
PalmAnimation1 :: Sprite
PalmSprite2 :: Sprite
PalmAnimation2 :: Sprite
PalmSprite3 :: Sprite
PalmAnimation3 :: Sprite
CratePartBitmap :: GameBitmap
CratePartPartMap :: [{#Int}]
CratePartPartBoundMapData :: [{#Int}]
CratePartPartBoundMap :: BoundMap
CratePartPartWideBoundMap :: BoundMap
CratePartSeq1 :: (Int, [(Int, Int)])
CratePartSequences :: [(Int, [(Int, Int)])]
CratePartPartLayer :: Layer
PartSprite1 :: Sprite
PartAnimation1 :: Sprite
StatusBitmap :: GameBitmap
StatusStatusMap :: [{#Int}]
StatusStatusBoundMapData :: [{#Int}]
StatusStatusBoundMap :: BoundMap
StatusStatusWideBoundMap :: BoundMap
StatusSeq1 :: (Int, [(Int, Int)])
StatusSeq2 :: (Int, [(Int, Int)])
StatusSeq3 :: (Int, [(Int, Int)])
StatusSeq4 :: (Int, [(Int, Int)])
StatusSeq5 :: (Int, [(Int, Int)])
StatusSeq6 :: (Int, [(Int, Int)])
StatusSequences :: [(Int, [(Int, Int)])]
StatusStatusLayer :: Layer
StatusSprite1 :: Sprite
StatusAnimation1 :: Sprite
StatusSprite2 :: Sprite
StatusAnimation2 :: Sprite
StatusSprite3 :: Sprite
StatusAnimation3 :: Sprite
StatusSprite4 :: Sprite
StatusAnimation4 :: Sprite
StatusSprite5 :: Sprite
StatusAnimation5 :: Sprite
StatusSprite6 :: Sprite
StatusAnimation6 :: Sprite
WaterBitmap :: GameBitmap
WaterWaterMap :: [{#Int}]
WaterWaterBoundMapData :: [{#Int}]
WaterWaterBoundMap :: BoundMap
WaterWaterWideBoundMap :: BoundMap
WaterSeq1 :: (Int, [(Int, Int)])
WaterSeq2 :: (Int, [(Int, Int)])
WaterSeq3 :: (Int, [(Int, Int)])
WaterSequences :: [(Int, [(Int, Int)])]
WaterWaterLayer :: Layer
WaterSprite1 :: Sprite
WaterAnimation1 :: Sprite
WaterSprite2 :: Sprite
WaterAnimation2 :: Sprite
WaterSprite3 :: Sprite
WaterAnimation3 :: Sprite
BackGr1Bitmap :: GameBitmap
BackGr1Map1Map :: [{#Int}]
BackGr1Map1BoundMapData :: [{#Int}]
BackGr1Map1BoundMap :: BoundMap
BackGr1Map1WideBoundMap :: BoundMap
BackGr1Sequences :: [(Int, [(Int, Int)])]
BackGr1Map1Layer :: Layer
BackGr2Bitmap :: GameBitmap
BackGr2Map1Map :: [{#Int}]
BackGr2Map1BoundMapData :: [{#Int}]
BackGr2Map1BoundMap :: BoundMap
BackGr2Map1WideBoundMap :: BoundMap
BackGr2Sequences :: [(Int, [(Int, Int)])]
BackGr2Map1Layer :: Layer
BackGr3Bitmap :: GameBitmap
BackGr3Map1Map :: [{#Int}]
BackGr3Map1BoundMapData :: [{#Int}]
BackGr3Map1BoundMap :: BoundMap
BackGr3Map1WideBoundMap :: BoundMap
BackGr3Sequences :: [(Int, [(Int, Int)])]
BackGr3Map1Layer :: Layer
FlashBitmap :: GameBitmap
FlashFlashMap :: [{#Int}]
FlashFlashBoundMapData :: [{#Int}]
FlashFlashBoundMap :: BoundMap
FlashFlashWideBoundMap :: BoundMap
FlashSeq1 :: (Int, [(Int, Int)])
FlashSequences :: [(Int, [(Int, Int)])]
FlashFlashLayer :: Layer
FlashSprite1 :: Sprite
FlashAnimation1 :: Sprite
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