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clean-and-itasks
clean-libraries
Commits
8fb27ad6
Commit
8fb27ad6
authored
Nov 30, 1999
by
Peter Achten
Browse files
no message
parent
3cb3e377
Changes
70
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ObjectIO/Game Examples/Charlie/L1.icl
0 → 100644
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8fb27ad6
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ObjectIO/Game Examples/Charlie/L2.BMP
0 → 100644
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8fb27ad6
1.1 KB
ObjectIO/Game Examples/Charlie/L2.dcl
0 → 100644
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8fb27ad6
definition
module
L2
import
StdEnv
,
StdGameDef
Level2Bitmap
::
GameBitmap
Level2Map
::
[{#
Int
}]
Level2Bounds
::
[{#
Int
}]
Level2Seq001
::
(
Int
,
[(
Int
,
Int
)])
Level2Sequences
::
[(
Int
,
[(
Int
,
Int
)])]
ObjectIO/Game Examples/Charlie/L2.icl
0 → 100644
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8fb27ad6
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ObjectIO/Game Examples/Charlie/NightBackground.BMP
0 → 100644
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8fb27ad6
20.3 KB
ObjectIO/Game Examples/Charlie/OBJ.BMP
0 → 100644
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8fb27ad6
11.1 KB
ObjectIO/Game Examples/Charlie/OBJ.dcl
0 → 100644
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8fb27ad6
definition
module
OBJ
import
StdEnv
,
StdGameDef
ObjectsBitmap
::
GameBitmap
ObjectsMap
::
[{#
Int
}]
ObjectsSeq001
::
(
Int
,
[(
Int
,
Int
)])
ObjectsSequences
::
[(
Int
,
[(
Int
,
Int
)])]
ObjectIO/Game Examples/Charlie/OBJ.icl
0 → 100644
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8fb27ad6
implementation
module
OBJ
import
StdEnv
,
StdGameDef
ObjectsBitmap
::
GameBitmap
ObjectsBitmap
=
{
bitmapname
=
"OBJ.BMP"
,
unitsize
=
{
w
=
20
,
h
=
16
}
,
dimensions
=
(
16
,
2
)
,
transparent
=
Just
{
x
=
219
,
y
=
31
}
}
ObjectsMap
::
[{#
Int
}]
ObjectsMap
=
[{
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
10
,
11
,
12
,
-1
},
{
13
,
14
,
15
,
16
,
17
,
18
,
19
,
20
,
21
,
22
,
23
,
24
,
-1
},
{
25
,
26
,
27
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
}]
ObjectsSeq001
::
(
Int
,
[(
Int
,
Int
)])
ObjectsSeq001
=
(
-1
,[])
ObjectsSequences
::
[(
Int
,
[(
Int
,
Int
)])]
ObjectsSequences
=
[
ObjectsSeq001
]
\ No newline at end of file
ObjectIO/Game Examples/Charlie/PALM.BMP
0 → 100644
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8fb27ad6
11.1 KB
ObjectIO/Game Examples/Charlie/PALM.dcl
0 → 100644
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8fb27ad6
definition
module
PALM
import
StdEnv
,
StdGameDef
PalmFrontBitmap
::
GameBitmap
PalmFrontMap
::
[{#
Int
}]
PalmFrontSeq001
::
(
Int
,
[(
Int
,
Int
)])
PalmFrontSequences
::
[(
Int
,
[(
Int
,
Int
)])]
ObjectIO/Game Examples/Charlie/PALM.icl
0 → 100644
View file @
8fb27ad6
implementation
module
PALM
import
StdEnv
,
StdGameDef
PalmFrontBitmap
::
GameBitmap
PalmFrontBitmap
=
{
bitmapname
=
"PALM.BMP"
,
unitsize
=
{
w
=
20
,
h
=
32
}
,
dimensions
=
(
16
,
1
)
,
transparent
=
Just
{
x
=
179
,
y
=
31
}
}
PalmFrontMap
::
[{#
Int
}]
PalmFrontMap
=
[{
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
}]
PalmFrontSeq001
::
(
Int
,
[(
Int
,
Int
)])
PalmFrontSeq001
=
(
-1
,[])
PalmFrontSequences
::
[(
Int
,
[(
Int
,
Int
)])]
PalmFrontSequences
=
[
PalmFrontSeq001
]
\ No newline at end of file
ObjectIO/Game Examples/Charlie/PART.BMP
0 → 100644
View file @
8fb27ad6
3.49 KB
ObjectIO/Game Examples/Charlie/PART.dcl
0 → 100644
View file @
8fb27ad6
definition
module
PART
import
StdEnv
,
StdGameDef
PartBitmap
::
GameBitmap
PartMap
::
[{#
Int
}]
PartSeq001
::
(
Int
,
[(
Int
,
Int
)])
PartSequences
::
[(
Int
,
[(
Int
,
Int
)])]
ObjectIO/Game Examples/Charlie/PART.icl
0 → 100644
View file @
8fb27ad6
implementation
module
PART
import
StdEnv
,
StdGameDef
PartBitmap
::
GameBitmap
PartBitmap
=
{
bitmapname
=
"PART.BMP"
,
unitsize
=
{
w
=
12
,
h
=
8
}
,
dimensions
=
(
26
,
1
)
,
transparent
=
Just
{
x
=
11
,
y
=
7
}
}
PartMap
::
[{#
Int
}]
PartMap
=
[{
1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
}]
PartSeq001
::
(
Int
,
[(
Int
,
Int
)])
PartSeq001
=
(
-1
,[])
PartSequences
::
[(
Int
,
[(
Int
,
Int
)])]
PartSequences
=
[
PartSeq001
]
\ No newline at end of file
ObjectIO/Game Examples/Charlie/PLOF.WAV
0 → 100644
View file @
8fb27ad6
File added
ObjectIO/Game Examples/Charlie/SPLASH.WAV
0 → 100644
View file @
8fb27ad6
File added
ObjectIO/Game Examples/Charlie/STATUS.BMP
0 → 100644
View file @
8fb27ad6
4.71 KB
ObjectIO/Game Examples/Charlie/STATUS.dcl
0 → 100644
View file @
8fb27ad6
definition
module
STATUS
import
StdEnv
,
StdGameDef
StatusBitmap
::
GameBitmap
StatusMap
::
[{#
Int
}]
StatusSeq001
::
(
Int
,
[(
Int
,
Int
)])
StatusSequences
::
[(
Int
,
[(
Int
,
Int
)])]
ObjectIO/Game Examples/Charlie/STATUS.icl
0 → 100644
View file @
8fb27ad6
implementation
module
STATUS
import
StdEnv
,
StdGameDef
StatusBitmap
::
GameBitmap
StatusBitmap
=
{
bitmapname
=
"STATUS.BMP"
,
unitsize
=
{
w
=
12
,
h
=
12
}
,
dimensions
=
(
26
,
1
)
,
transparent
=
Just
{
x
=
71
,
y
=
11
}
}
StatusMap
::
[{#
Int
}]
StatusMap
=
[{
1
,
2
,
3
,
4
,
5
,
6
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
},
{
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
,
-1
}]
StatusSeq001
::
(
Int
,
[(
Int
,
Int
)])
StatusSeq001
=
(
-1
,[])
StatusSequences
::
[(
Int
,
[(
Int
,
Int
)])]
StatusSequences
=
[
StatusSeq001
]
\ No newline at end of file
ObjectIO/Game Examples/Charlie/TIK.WAV
0 → 100644
View file @
8fb27ad6
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