Branch 'server-and-client-side-svg-rendering-with-abc-interpreter', example Ligretto, client-side runtime error "not enough heap to deserialize"
'server-and-client-side-svg-rendering-with-abc-interpreter, example Ligretto, after a while (approximately half-way through a game with two players), a client-side runtime error occurs:
uncaught exception: not enough heap to deserialize: *ÈK
Is there a way to increase the client side heap size?
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