adapt evalInteract so that it evaluates genUI only once
Closes #209 (closed)
I could've used undef for the initial state, since the first event will always be a ResetEvent anyway, but this is cleaner.
Closes #209 (closed)
I could've used undef for the initial state, since the first event will always be a ResetEvent anyway, but this is cleaner.
This will create a new commit in order to revert the existing changes.